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Listen to the article4 min, read by a synthetic voice

In brief

  • The CPC Network opened 11 investigations on 30 September 2026 into nine video game developers, including Supercell Oy, King, and Mojang Studios.

  • Regulators found fixed bundles of 25 gold bars or 220 diamonds rarely match in-game prices, forcing consumers into purchasing unnecessary currency.

  • Authorities called for real-money spending to be disabled by default for non-adult games, citing a 2024 fine of over €1.1 million issued against Epic Games.

  • The scrutiny targets a sector where 51% of Europeans played video games in 2025, representing an industry worth €29.7 billion across the bloc.

BrusselsDublinThe Hague
Brussels, Dublin, The Hague · Belgium, Ireland, Netherlands
How it came to this
  1. 2024Dutch regulators fine Epic Games over €1.1 million for commercial pressure on minors
  2. March 2025The CPC Network adopts key principles on virtual currencies and opens industry dialogue
  3. 30 SeptEU consumer authorities launch coordinated investigations into 11 video game titles

Coordinated regulatory action across the European Union

National consumer protection authorities across the European Union, operating through the Consumer Protection Cooperation Network, initiated formal investigations into several prominent video game publishers on Wednesday. Coordinated with the European Commission, the enforcement sweep involves national regulators such as Ireland's Competition and Consumer Protection Commission, the Netherlands' Authority for Consumers and Markets, France's DGCCRF, and Belgium's SPF Économie. In total, authorities opened 11 investigations examining practices across nine gaming companies, including Mojang Studios, Supercell Oy, King, Ubisoft, and Riot Games. Regulators are evaluating whether monetization mechanisms in titles such as Minecraft, Candy Crush Saga, Clash of Clans, Valorant, and Forge of Empires breach European consumer rights legislation.

Pricing transparency and virtual currency mechanics

The investigations focus primarily on how games utilize intermediate virtual currencies, including coins, diamonds, and gold bars, which players purchase with fiat money to exchange for in-game goods. Regulators contend that converting real currency into abstract tokens obscures the actual monetary cost of digital goods and character modifications. Consumer bodies are demanding that publishers display real-world euro prices alongside in-game currencies to prevent spending disorientation. The CPC Network also raised objections against currency bundling practices, where minimum purchase packages, such as 25 gold bars or 220 diamonds, rarely align with the precise price of individual digital items. This structure frequently leaves players with leftover virtual balances that incentivize additional transactions.

Protections for minors and predatory design patterns

In addition to pricing mechanics, enforcement agencies are reviewing deceptive interface designs known as dark patterns, countdown timers that create artificial urgency, and unfounded claims regarding item scarcity. A central component of the investigation addresses safeguards for young players, given that children represent a significant portion of the gaming demographic. European rules prohibit direct appeals that encourage minors to buy items or urge adults to make purchases on their behalf. For games not restricted exclusively to adults, authorities advocate that options to spend real currency should remain deactivated by default. Parallel proceedings targeting Activision Blizzard focus on Diablo Immortal and Call of Duty Mobile, evaluating data harvesting, parental controls, and addictive structural mechanics.

European Commissioner for Justice and the Rule of Law Michael McGrath addressed the responsibilities accompanying access to the European single market.

“The industry must ensure that its games do not expose players, especially children, to harmful or unfair practices. The game must be fair and the rules must be respected.”

Michael McGrath, european Commissioner for Justice and the Rule of Law

Regulatory precedent and market scale

The coordinated action follows a period of voluntary engagement initiated in March 2025, when the CPC Network established transparency principles for digital game economies. European officials noted that a high number of publishers failed to implement substantive adjustments following those consultations. Previous enforcement actions include a penalty of over €1.1 million imposed on Epic Games by the Dutch ACM in 2024 for applying commercial pressure on minors. The current regulatory scrutiny addresses a sector where 51% of European citizens played video games in 2025, generating a total European market valuation of €29.7 billion. Under EU consumer statutes, authorities insist that players retain a 14-day right of withdrawal for transactions involving unused virtual currencies.

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Sources and context

  • TheJournal.ieon 30 Sep at 18:03Minecraft, Candy Crush and Clash of Clans are all facing EU probes over in-game spending
  • forsal.plon 30 Sep at 17:07Minecraft i inne gry na celowniku KE. Chodzi o sprzedaż wirtualnych walut - Forsal.pl
  • NRCon 30 Sep at 14:33Europese toezichthouders beginnen onderzoek naar makers Candy Crush en Minecraft om in-game-aankopen
  • Le Figaro.fron 30 Sep at 14:22Jeux vidéo : les autorités européennes lancent une offensive contre l'abus des monnaies virtuelles
Michael McGrath
European Commissioner for Justice and the Rule of Law

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Published on 30 Sep at 18:34.

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Text generated by AI from the reports of the publishers listed and checked automatically, with no human editor. How Pollar is made

In this text

Coordinated regulatory action across the European UnionCoordinated regulatory action across the European UnionPricing transparency and virtual currency mechanicsPricing transparency and virtual currency mechanicsProtections for minors and predatory design patternsProtections for minors and predatory design patternsRegulatory precedent and market scaleRegulatory precedent and market scale

Based on reports by

TheJournal.ie, forsal.pl, NRC, Le Figaro.fr, europa press, RTBF, Le Soir, SudOuest.fr

List of sources

Business · Brussels, Dublin, and The Hague

EU regulators investigate video game giants over virtual currencies and in-game spending

Consumer protection authorities across the European Union have opened coordinated investigations into 11 popular video games over pricing transparency, dark patterns, and virtual currency bundles.

Brussels
Dublin
The Hague

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AI text based on reports by TheJournal.ie, forsal.pl, NRC and other publishers. Published on 30 Sep at 18:34.

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